Note: I am slowly converting Nephilim, an old Chaosium game, over to Dresden Files FATE. I am just flopping all the posts on my blog because I can tag and collect them all later. This stuff is in no particular order. You can buy Nephilim in PDF from DriveThruRPG for ~$17. You should also buy Dresden Files RPG.

When a Nephilim took up residence in the then Amenhotep IVth in 1379BC, various competing traditions held the Nephilim together but they had no unifying vision of the Golden Path to Agartha. Amenhotep IVth left his Throne and Crown and went on a vision quest in the desert. He returned Akhenaton, the Living Spirit of the Sun’s Disc, the deliverer of the Way of Solar-Ka. Some say he attained Enlightenment and returned. Some say he was gifted visions from Nephilim from beyond.

The Nephilim, he knew, could not wander by themselves down the Golden Path. They needed a way forward. He gave the Nephilim different 22 Paths to Agartha, each embodied in an Pharoah from a time ancient by even Egypt’s standards. Bathed in the marvelous Solar-Ka Nexus of the Sun’s City, Akhet-Aton, the he inscribed the 22 paths on 22 tablets and imbued them with power. Nephilim came from all over the world to study at the Sun’s City at Akhenaton’s feet to learn the new paths and ways. The Nephilim grew in power. Soon they would all ascend to greatness and use humanity for cattle and slaves and rule the world as their own!

And then Akhenaten died and the Thebean Priests were mightily pissed off that some Nephilim jerk hijacked their entire religion. The Priests contracted out to the Black Star* to hunt down Nephilim, scatter them, burn the Sun’s City to the ground, and otherwise have tons of fun at Nephilim expense.

It’s been an awful long time since Akhenaton was around but the Major Arcana still endure. The Nephilim learned there’s nothing quite like being persecuted throughout all time to teach them to band together under common causes — and, oh look, common causes. And, more importantly, the Major Arcana give the Nephilim an anchor from one lifetime to the next. A thousand years pass and the world moves on but the Major Arcana stand.

When a Nephilim wakes from its Stasis, the first thing it does is look for signs of its Major Arcana drawn on sidewalks, hidden in graffiti, or hiding among billboards. On reading signs only it understands, it staggers around until it locates a gathering of its like kind who may give it food and shelter, access to Arcane Libraries, and a low-down of current events. The Major Arcana provide continuity for the Nephilim among a small community of like-minded creatures all bent on World Domination in the same fashion and under the same Aegis. Only 10,000 Nephilim worldwide may be awake at once under normal conditions and maybe three or four times that during a Great Awakening. These Nephilim sort themselves fairly evenly across 18 of the Major Arcana along the lines of common philosophy. A few hundred per Arcana operating world-wide at any time. The other Four Major Arcana — the Fool, the Hanged Man, Death, and the World — have special properties.

Secret Societies are a major part of a Nephilim’s existence. The following short summaries of the Major Arcana come from Ken Hite’s excellent Major Arcana sourcebook for Nephilim. Choosing a core philosophy is the final piece of Nephilim character generation.

* The Black Star will get their time, oh yes.