Nephilim FATE no longer requires thresholds rolls, but Higher Magic spells may be contested if they directly affect a target. All Higher Magic spells last a scene unless noted otherwise.

Higher Magic

Spell NameElementSummary
Sword of Sun TzuFireSummons a sword of flame.
Ka-ShoutFireParalyzes all in 20m radius of caster.
Shoal of FireFireFlaming armor provides the caster with Armor equal to number of shifts.
PyromancyFireSets any object on fire, even non-flammable ones. Fire spreads to flammable objects.
Pyretic BodyFireTransforms target into a human fighting torch. Shifts on success adds to Fists.
Shoal of AirAirDense air armor provides the caster with Armor equal to number of shifts.
Scry of the WiseAirAllows caster to visualize some hidden information about a target. Target must be in line of sight.
Hermetic SatoriAirCaster understands any language it reads.
Spear of the ValkyrieAirSummons a translucent vapor spear. Shifts on success adds to Weapon.
Winds of LiftingAirFlight! Woosh!
Companion WindsAirAllows any consenting target to fly with the caster.
Shoal of EarthEarthCoat of solid matter provides the caster with Armor equal to number of shifts.
Drill of PlutoEarthCauses hand to transform into a hammer of stone. Shifts on success adds to Fists.
Voice of the EarthEarthCaster can communicate with a vertebrate animal.
Grounding the FoolEarthCures all mental afflictions of one person. Permanent.
Caress of LilithEarthCauses target to feel intense mental and physical pleasure. May be addictive to humans.
The Mole BoreEarthAllows caster to move through the earth and speed determined by shifts on success.
Shoal of WaterWaterWater coat of armor provides Armor equal to number of shifts.
Spring of LamethWaterCreates a spring of pure water.
Chameleon SkinWaterCaster may take physical appearance of any human known by the caster.
Slashing of the SharkWaterMagical axe appears. Shifts on success adds to Weapon.
Water DelugeWaterCauses a sudden thunderstorm on a cloudy day.
Shoal of the MoonMoonLuminous moon coat provides Armor equal to number of shifts.
Visage of TerrorMoonCaster strikes fear into the heart of one target.
Evasion of the Earth’s SeductionMoonAllows the target to jump very high (but not fly). Shifts on success determines effectiveness.
Mirror of ThothMoonReflects all spells and magical weapons over the duration of a scene.
Deception of the Moon’s Cold LightMoonAllows the caster to persuade a target the caster is a true friend. Spell continues until the caster does something to counter this truth. Permanent.