Note: I am slowly converting Nephilim, an old Chaosium game, over to Dresden Files FATE. I am just flopping all the posts on my blog because I can tag and collect them all later. This stuff is in no particular order. You can buy Nephilim in PDF from DriveThruRPG for ~$17. You should also buy Dresden Files RPG.

This is it.  A few more to round out the Summoning category before moving on to Alchemy.

The Armor of Those Who Are Born of the Sowed Teeth
Circle: Seals
Element: Earth
Rupture: Disappearance
Duration: Until next Thursday
Skills: Conviction (+2), Intimidation (+3)
Description: The Summoning appears as a set of black armor. It feels like black leather but resists damage like black onyx. It fits precisely to the Summoner’s body. The Summoner can put the armor on and off. It resists damage as Armor:5. It defends both physical attacks and mental attacks.

The Powerful Pale Queen of Pain with Tears of Flame
Circle: Pentacles
Element: Moon
Rupture: Capture: the Queen sets the Crown of Thorns on the Nephilim’s Head
Duration: 24 hours
Skills: Conviction (+5), Intimidate (+5), Weapon: Crown of Thorns (+5)
Description: Invisible except for Ka-Vision, a beautiful woman appears dressed in a flowing white dress with reddened eyes dripping with blood. She wears a crown of thorns upon her head.

The Queen follows the Nephilim around for the duration of the Summoning until the Nephilim points out the victim. Then the Queen removes the Crown from her head and places it on the victim’s head. The victim must make a contested roll against the Queen’s weapon to avoid the Crown. If the victim resists, the Queen screams in frustration and disappears. If the Queen wins the contest, the Queen sighs in relief and disappears.

Instantly the victim goes mad as the Crown assaults his mind with paralyzing visions. The only way to remove the Crown is to make a mental check against the Crown to accept the Crown willingly. If the contest succeeds, the Crown disappears. Otherwise, the one doing the freeing now wears the Crown. Certain summonings, like the Prince of Salt Wisdom, can dismiss the Crown at will.

The Undine Ualama, Lord Principality of the Third Gate
Circle: Keys
Element: Water
Rupture: Unbelievably bad things
Duration: 1 request
Skills: Conviction (+7), Empathy (+7), Presence (+7), Rapport (+6), Lore (+7), Scholarship (+7)
Description: The summoning of Ualama, Lord Principality of the Third Gate requires the voluntary acquisition of the negative Aspect Ualama’s Geas. Ualama will decide the details of the Geas based on the Contract negotiations. Dismissing Ualama requires sacrificing 500lbs of pure treasure in a giant convocation of flame. And even then, Ualama will leave at a comfortable saunter.

Ualama appears as a nude wizened old man or woman with long hair and a body made of flowing liquids. Ualama speaks quietly, and all who are not the Summoner must make a mental contest roll against Ualama’s Presence to avoid being possessed by incredible sexual longings. Should bystanders succumb to these urges, all heterosexual couplings are fruitful.

The Summoner may make one request of Ualama. It has all knowledge of all Water Sorcery and Summonings, but does not teach or inscribe them on the souls of Nephilim. However, it can make the effect of one Water Sorcery spell permanent on the Summoner — and this is any Water spell up through Grand Secret.

Typically, Summoners ask Ualama to perform a favor in love or sexual attachment. Ualama can make a target fall in endless love with the Summoner. It can make a cowardly man brave or a brave man craven, no matter the man. If the Summoner wanted to ask Ualama to turn a great politician or political leader into a shaking coward, Ualama can do that. Ualama can also imbue a target with virtue far beyond the target’s original capacity. But this is all sort of a joke to Ualama, who finds all this relationship nonsense quite funny.

Many say Ualama is one of the few Nephilim who have ascended to Agartha and chosen to rule over mystical planes instead of becoming One with Enlightenment.